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Evolution is back! (Start Here)

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Post by Tuv Tue May 26, 2009 4:26 am

Evolution Game is back! There have been some changes that
you should be aware of.

What you need to know:

About The Map:
Spoiler:

The Map:
Spoiler:

Evolving and Building a Civilization:
Spoiler:

Evolutions, Civilization Advancements, and Point Cost:
Spoiler:

Adaptation and Modification:
Spoiler:

Point Penalties and Skill Selling:
Spoiler:

Temperature:
Spoiler:

Special Resources:
Spoiler:

How the Game is Played:
Spoiler:

Character Sheet:
Spoiler:

================================================================================

You may begin posting Character Sheets here. Ask me any questions you have in chat.


Last edited by Tuv on Tue May 26, 2009 10:50 pm; edited 1 time in total
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Post by Kamica Tue May 26, 2009 6:36 am

OMG YEA IT'S BACK!!! Oh, I loved this game/rp XD. I'll be making a race as soon as possible!

Edit: Got no time to make a race (damn!) though I reserve the square "J-7" as my beginning habitat ^^.


Last edited by Kamica on Tue May 26, 2009 7:06 am; edited 1 time in total (Reason for editing : Race stuff)
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Post by GrayWatch Tue May 26, 2009 11:58 am

Species Name:Couerl

Starting Coordinates: F-9

Starting Evolutions:
*Given* Respiring Body Part(Mouth)
*Given* Respiration Substance of choice(Air)
*Given* Temperature Affinity (Hot)
*Given* Locomotive Limbs([Legs(x4)])
*Given Locomotive Adaptation* ([Adaptable(in the sense of, can walk on tree branches, or plains or rock, all equally well)])
*Given* Manipulation (Prehensile Tail)
*Given* Sensory (Nose)
*Given Sensory Adaptation* (Sensitive Scent)
*Given* Sustenance Ingestion([Mouth])
*Given Inter-species Comms.Body Part* (Nose)
*Given Inter-species Comms. Adaptation* (Complex Pheremone Creation/Emission/Reading)


Taken Evolutions:

90 EP Spent: Rank 20-Super-Breeder(+3 Point Penalty)
bom-chika-wow-wow. Exponential pop. growth.

60 EP Spent: Rank 30-Omnivourous
They eat everything. No. Really. Everything


Last edited by GrayWatch on Thu May 28, 2009 2:14 pm; edited 10 times in total
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Post by Entaris Tue May 26, 2009 9:25 pm

Species Name: Entari, The/Entaric(adj)
Starting Coordinates: U-10
Evolutions:
*Given* Body Part for Respiration (Skin)
*Adaptation**Given* (Water Breathing)
*Given* Temperature Affinity (Temperate)
*Given* (Locomotive Limbs of Choice)Water Spout
*Adaptation**Given* (Locomotion of Choice) Water Jet-assisted swimming
*Given* (Body Part for Manipulation) Tentacles
*Given* (Body Part for Perceiving Surroundings) Vibration Receptors
*Adaptation**Given* (Means of Perceiving Surroundings) Daredevil Sense
*Given* (Body Part for Obtaining Sustenance) saw-toothed mouth
*Given* (Body Part for Inter-Species Communication) Electricity glands and receptors
*Adaptation**Given* (Means of Inter-Species Communication) Electro-Resonance

50 EP given for additional mutations or adaptations.

0 CP given.

{Note: Descriptions can, and should, be given to evolutions
that might be difficult to understand, or misleading, all evolutions must pass
the scrutiny of the GM.}

Daredevil Sense: Perceivs the world through translated vibrations given off by surrounding objects.

Electro-Resonance: Pulses different patterns of low-amperage electricity across its body which is picked up by nearby members of the species.

Bought Evos:

Harpoon Tentacles: 60EP, Rank 30: A few tentacles are much longer than the rest and end in barbed bone spearheads. Used to hunt food and for defense.

Regeneration: 30EP, Rank 20: Creature is able to rapidly regrow lost part of its body. Mainly used by The Entari to regain lost/brokn Harpoon heads.

Adaptations:

(Electric Resonance) Hunter's Organ: 20EP, Rank 20: Excess Bioeletric energy is stored for later use. Used for shocking grabbed/Harpooned food.

(Daredevil Sense) Hyper-Critical Sensory Analysis: 20EP, Rank 20: Sorts and defines sensory information at a much greater rate, allowing for vast amounts of sensory input without overload.

(Swimming) Tentacle Steering: 20 EP, Rank 20: Tentacles aid in swimming.


Last edited by Entaris on Wed May 27, 2009 10:01 am; edited 1 time in total

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Post by Automaton Hero Wed May 27, 2009 12:54 am

Species Name: TreMase, The

Starting Coordinates: U-4

Evolutions:

*Given* (Body Part for Respiration) Leaves
*Adaptation**Given* (Type of Breathing) Air
*Given* (Temperature Affinity) Cold
*Given* (Locomotive Limbs of Choice) Roots
*Adaptation**Given* (Locomotion of Choice) Dragging
*Given* (Body Part for Manipulation) Branches
*Given* (Body Part for Perceiving Surroundings) Fine Branches
*Adaptation**Given* (Means of Perceiving Surroundings) Echolocation
*Given* (Body Part for Obtaining Sustenance) Roots
*Given* (Body Part for Inter-Species Communication) Body
*Adaptation**Given* (Means of Inter-Species Communication) Treesong

2 EP given for additional mutations or adaptations.

0 CP given.

Givens:

Treesong: Sounds produced by scraping limbs, leaves and branches together, used to communicate among the Tremase.

Evolutions:

Dense Wood: 60EP, Rank 30; Provides physical protection throughout the body. Makes branches harder to break and trunk harder to cut.

Windblown Seeds: 88EP, Rank 37; Seeds grown from the branches can float on the wind and flow to other areas.


Last edited by Automaton Hero on Thu May 28, 2009 11:33 am; edited 1 time in total
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Post by Kamica Wed May 27, 2009 3:33 am

Species Name: Jirai/Jiraiï/Jiraian

Starting Coordinates: J-7

Evolutions:

*Given* (Body Part for Respiration) Mouth
*Adaptation**Given* (Type of Breathing {Water or Air}) Air
*Given* Temperature Affinity (Temperature of choice) Scorching
*Given* (Locomotive Limbs of Choice) 2 arms *Adaptation**Given* (Locomotion of Choice) Climbing in trees, crawling and jumping from tree to tree.
*Given* (Body Part for Manipulation) Mouth
*Given* (Body Part for Perceiving Surroundings) Little hairs on the arms.
*Adaptation**Given* (Means of Perceiving Surroundings) Hearing(only through the hairs on the arm)
*Given* (Body Part for Obtaining Sustenance) Mouth
*Given* (Body Part for Inter-Species Communication) Arms
*Adaptation**Given* (Means of Inter-Species Communication) Hitting a tree in something simular to morse code to.

0 EP given for additional mutations or adaptations.

0 CP given.

Mutations:

Tail: 10 EP: Rank 10, A tail that allows for stabillity both on the ground and in the trees.

Omnivorous digestion system: 42 EP: Rank 24, Allows for decent digestion of both herbivorous and carnivorous meals.

Floatation bags: 10 EP: Rank 10, Bags filled with lighter than air gas, rather small at this point, decreases weight.

Spikes: 20 EP: Rank 15, Spikes on ends of the arms and the inside of the elbow joint

Adaptions:


Strong arms: 28 EP: Rank 28, Increases the strength of the arms, allowing the creature to climb faster and hit harder.

Sticky tongue: 20 EP: Rank 20, The end of the tongue is able to stick on anything it hits.

Omnivorous Teeth: 20 EP: Rank 20, Allows the creature to chew it's food, and rip meat off of preys, though both not as effective as either a herbivore or a carnivore.



Discription of movement: climbing movement is achieved by slamming the spikes at the end of the arm in a tree, then it moves it's elbow up, and slams it's spike into the tree, then the end-spike is pulled out and it is repeated, the tail makes sure he doesn't tip over and break stuff.
On land, movement is achieved by standing on the arms and the tail, and dragging itself forward with the arms, very clumsy and not all that fast.


Last edited by Kamica on Thu May 28, 2009 7:01 am; edited 3 times in total
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Post by Gath_Stormer Wed May 27, 2009 5:43 pm

I can't see any of the pictures Map/Temperature thing.
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Post by Entaris Wed May 27, 2009 5:48 pm

Ok, people, solution for the Map thing is Right Click - Save Target and open it from your comp

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Post by TanK_OwneR Thu May 28, 2009 12:20 am

Species Name: Taunke

Starting Coordinates: A-2

Evolutions:

*Given* Lungs
*Adaptation**Given* Air
*Given* Temperature Affinity (Temperate)
*Given* (Locomotive Limbs of Choice) Legs
*Adaptation**Given* (Locomotion of Choice) Walking
*Given* (Body Part for Manipulation) Tail
*Adaptation**Given* Claw
*Given* (Body Part for Perceiving Surroundings) Ear
*Adaptation**Given* (Means of Perceiving Surroundings) Echolocation
*Given* (Body Part for Obtaining Sustenance) Mouth
*Given* (Body Part for Inter-Species Communication) Voicebox
*Adaptation**Given* (Means of Inter-Species Communication) Low pitched tones

150 EP given for additional mutations or adaptations.

0 CP given.

{Note: Descriptions can, and should, be given to evolutions
that might be difficult to understand, or misleading, all evolutions must pass
the scrutiny of the GM.}


Improved Reproduction (level 20 [30 points])- Increases reproduction rate

Fire resistance (level 20 [30 points])- Resistant to fire

Chemical Glands- (level 30 [60 points])- Produces chemicals
*Adaption* Pyrotechnic Chemical- A chemical that ignites on contact with air

Sprayers (level 20 [30 points]) - Sprays the chemical for Fire Spray


Last edited by TanK_OwneR on Fri May 29, 2009 1:22 pm; edited 6 times in total
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Post by Tuv Thu May 28, 2009 12:34 am

Oh, TanK_OwneR, where should I start?

It seems that your species has Lungs, Teeth, and a Voicebox, yet no mouth or other appropriate orifice to speak of. So your species would basically... suffocate to death when you started.

The claw at the end of your tail, would have to be an adaptation to the tail, you wouldn't just get it for free.

Improved Reproduction, you presume to tell me how much of a bonus you get from your own evolution? Bad Boy. (I know BI did this too, but he hasn't been on for me to have that talk with him.)

Fire Spray seems to work using some kind of chemical production and alteration organ, that you don't actually have, and spray using some muscular organ that you don't have. You would also incinerate yourself using it.

Living Bomb has the wrong level listed for the points you spent, and also suffers from the fact that you don't have an organ to make these chemicals that you seem to be able to use anyways.

~ Your species name also seems to only have a plural.
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Post by GrayWatch Thu May 28, 2009 6:33 am

To be fair MY evolution number also makes more sense. Reproduction and population growth rates are always exponential functions...
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Post by Tuv Thu May 28, 2009 6:45 am

But INCREASING it, by another exponential function is not. Either way, both of you need to take out references to exact bonuses.
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Post by Entaris Thu May 28, 2009 11:14 am

And Tank....the body part used to obtain sustenance is a MOUTH, most often, not the teeth themselves...

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Post by Tuv Thu May 28, 2009 3:42 pm

It is looking like all of the posted sheets have been accepted, so the game will begin sometime within the next 48 hours.
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Post by TanK_OwneR Sat May 30, 2009 1:43 pm

It's been 46 hours you said WITHIN 48 so you have 1 hour and 59 minutes
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Post by Tuv Sat May 30, 2009 2:13 pm

Ah, you brought it up, now it will take even longer!
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Post by Kamica Sat May 30, 2009 2:58 pm

Tank, I know this game/rp is great, but patience is a must, as Tuv has to do a sh*tload of things >.<
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Post by Dark Comedy Sat May 30, 2009 9:33 pm

*Le removed for maintenance*


Last edited by Dark Comedy on Sun May 31, 2009 9:49 am; edited 2 times in total
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Post by Tuv Sat May 30, 2009 9:37 pm

Not accepted for failure to read rules. And yes, you keep your points.
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