Galactic RP Information and Sign-up Thread

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Galactic RP Information and Sign-up Thread

Post by Orc on Thu May 07, 2009 6:02 pm

I'm beginning to think I should update GRP, in that it would run on the same system as the Apoc RP. But that would not be possible until that is finished either, so that idea is in the air at the moment.

But anyway, following this post is all that is necessary to know about GRP.

-Updated System as of now-
http://www.speedyshare.com/950397334.html

Map:
Spoiler:


Last edited by Orc on Sat May 30, 2009 12:24 am; edited 2 times in total
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Thu May 07, 2009 6:07 pm

Skills
Spoiler:
Player characters can use up to 100 points to
spend on any skills. Most NPCs use 40-60 points for their skills; NPCs who are
“special” will use as many as deemed necessary. However, humanoid NPCs who are
player-controlled use a strict amount of 50 points.

0-9 = Novice
10-19 = Journeyman
20-29 = Adept
30-39 = Master
40-59 = Savant
60-… = Beyond Reproach

Programming [x]: This skill is required in order to hack anything computerized
with a visible, functioning terminal. For example, a cybernetic being can have
their implants disengaged if there is some connecting between them and an
exterior device, whether by radio communication or direct link. This skill is
also necessary for making new programs or even creating AI for robotic beings.
(Your current Hacking skill is this; robotic beings automatically have a
modifiable base of 20 points in this skill. All points in Lock-picking are
moved here.)

Repairing [x]: The skill of a character to either repair, mend, or change a
physical object, or to even create an entirely new object from materials
present.

Heavy Hitter [x]: The skill of a character in close range combat with melee
weapons or bare hands. The higher the skill level is for your character, the
more precise and deadly the attack.

Gunslinger [x]: The skill of a character using single-handed ranged weaponry,
such as pistols. The higher the skill level is for your character, the more
precise and deadly the attack.

Marksman [x]: The skill of a character using double-handed ranged weaponry,
such as rifles and shotguns. The higher the skill level is for your character,
the more precise and deadly the attack.

Perceptive [x]: The skill of a character to detect hidden objects or
characters, or to notice something.

Charisma [x]: The skill of a character to persuade or intimidate an NPC, not
another character. Players themselves determine if they are swayed or not.
(Robotic beings which are not AI cannot improve this skill; it is instead
replaced with a base of 5.)

Survivalist [x]: Improves a character’s endurance and chances of surviving a
hit from an attack, or dodging an attack altogether. (This will combine you
current Survivalist and Agile scores.)

You can increase a stat in RP either through
proper training, cybernetic implants, or finding items to augment it.Combat
Hand-to-hand: Heavy Hitter + 0-(HH / 5) vs. Survivalist
Singled-handed RW: Gunslinger + 0-(Gun / 5) - (distance) vs. Survivalist +
(cover)
Double-handed RW: Marksman + 0-(Mark / 10) - (distance) vs. Survivalist +
(cover)

Programming
Hacking/Rewriting/Altering: Programming + 0-(Prog / 5) vs. (difficulty level
given)
Creating from scratch: (Programming)/2 + 0-(Prog /10) vs. (difficulty level
given)

Repairing
Repairing/Mending/Altering: Repairing + 0-(Rep / 5) vs. (difficulty level
given)
Creating from materials: (Repairing)/2 + 0-(Rep /10) vs. (difficulty level
given)

Other
Lie/intimidate/persuade: Charisma + 0-(Char / 5) vs. Perceptive + (absurdity
level given)
Notice code/overhear/notice detail: Perceptive + 0-(Per / 5) vs. (difficulty
level given)
Lock-picking: Perceptive + 0-(Per / 5) vs. (difficulty level given)
Sleight of Hand: (Perceptive)/2 + 0-(Per / 10) vs. (difficulty level given)
Healing (to remove negatives from character's Survivalist if not cybernetic):
[(Survivalist) + 0-(Surv / 5) + (Perceptive)/2 + 0-(Per / 10)]/2 vs.
(difficulty level given)

If the check is greater than or equal to the other value, then success occurs.
10 vs. 10
^ wins

When using the randomization, the value of 0-(Skill / #) is determined by
taking the final stat of a given skill, for example Heavy Hitter of 10, and
then putting its value into the last part of the 0-(Skill / #). So, for
example, combat with a Heavy Hitter of 10 would look like 0-(10 / 5) or 0-5.If
an attack simply is equal to the Survivalist of the attacked character (i.e. 10
vs. 10), then the character is knocked out and cannot move.
If an attack is greater than the Survivalist, then death occurs. Depending on
how great, a character may be able to come back to life.
However, if the attack is 10 greater than the Survivalist of the attacked (i.e.
20 vs. 10), then the character is killed for good and cannot come back.
Organizations
Spoiler:
Federation Council (FC): Head ruling body of the Federation
which unilaterally leads the Federation Army and the latest addition, the
Federation Military Police, as well as every other organization bearing the
Federation logo on it. It consists of the leaders from each member race, which
each have equal power in the Council. If the members chose to, they could
rescind the rights of every citizen. However, the Council has not ever invoked
this power, despite the claims of other citizens. The members currently consist
of each race’s leader who is in the Federation (as marked by a * next to their
name).

Federation Army/Navy (FA): The main military of the Federation. This includes
both the spacecraft and ground forces of the Federation. It is largely seen as
overrated by many of the Federation citizens, as there has yet to be an instance
where they have been needed. The Army is lead by the Council, but the
second-in-line is Grand Fleet Admiral Tovolek; he generally has more to do with
the Army since the Council is incessantly tied up.

Federation Military Police (FMP): Basically like the FA, except they are much
more numerous on planets and are rarely in space or on spacecraft, unless it is
a space station. A Federation citizen is ten times more likely to hear about or
deal with the FMP than with the Army. Grandmaster of the FMP Jullo is the
second-in-line to the Council, but he usually is the only one with orders since
the Council has better things to do.

Federation Intelligence Bureau (FIB): Intelligence arm of the Council that is
responsible for all the surveillance on the Drengin Empire and Thalan-Yor
Combine. It is rarely heard of anymore, even more so than the Army. Chief of
the Bureau Karak is the head of the bureau and almost constantly receives
orders from the Council, but as to what nobody knows.

Federation Trading Bureau (FTB): Agency responsible for regulating interstellar
trade within the Federation and cracking down on credit-related crime. This
name has almost become synonymous with the FMP; the FTB is seen as the people
working the desk-job part of crime-stopping and the FMP is the people catching
criminals, even though this is not always true. Chief of the Bureau Bell is
responsible for overseeing the actions of the bureau, which usually means
nudging Grandmaster of the FMP Jullo to do something.

Federation Research Bureau (FRB): Agency responsible for all Council-recognized
researchers to use Council-approved databases, laboratories, and equipment. Any
research done outside of the bureau is not recognized by the Council, and
therefore not funded by the Federation. This bureau splits into five
sub-bureaus: Federation Weapons Department (FWD), Federation Armors and Hulls
Department (FAHD), Federation Medical Department (FMD), Federation Astrological
and Physical Research Department (FAPRD), and the Federation Terraforming
Department (FTD).
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Thu May 07, 2009 6:16 pm

Races
Spoiler:
*= Federation race

Humans – Average Lifespan: 102 years – Home World: Earth – Leader: Allen Bradley *

The humans arrived on the galactic stage within the 22nd century when contacted
by an altarian freighter passing through the solar system. At the time, humans
were capable of interplanetary spacecraft and the most basic of space weapons.
Back then, the most they had to worry about was not falling into a planet’s
gravity well and actually making back to home base. In this secluded realm,
they still only lived on their home world with a few space stations in orbit.
However, the xenophobic government of the race quickly tried to eliminate the
passing altarian vessel as a threat to security. However, when they attempted
to destroy the vessel, no damage could be dealt to the vessel and the vessel
was quick to disable, not destroy, the attackers. The people of the planet were
not informed of the situation and only when it came into orbit around the Earth
did the populace demand to know what was going on. Pressure on the side of the
populace and of the constant hails from the vessel quickly incited a global
riot against the government, and the revolutionaries finally answered the hails
after a brief week of rioting.

However, during this revolution, many old government facilities and
depositories of information had been lost. Only myths and contradicting pieces
of badly kept information of the past authoritarian government remain, leaving
some current human scholars to piece it all together. Progress is incredibly
slow, as the time period’s language is quite different than today’s standard
and they are looking for some key to deciphering the ancient language.

Humans, as it turns out, were to become the fastest growing race in this sector
of the galaxy. Within a hundred after the first contact, humans account for 60%
of Federation space and population, leaving many of the older races baffled at
the speed of humans in territory-grabbing and reproduction; obviously they had
a lot of practice. And with this newfound size and strength, the humans decided
to form a collective of all the nearby races, called the Federation. It was
officially founded in 2191.

Altarians – Average Lifespan: 120 – Home World: Altaria – Leader: Elyes Mue *

Altarians are synonymous with the drath, if one considers history; so the
altarian’s history is also the drath’s. Both races came from the same planet
and both races share an astonishingly high similarity in genetics, but yet they
live on two different worlds. And these two races had many a war before the
Separation was final.

Countless millennia ago, altarians and drath lived on the same planet, but in
differing locations. Altarians preferred the grasslands and forests while the
drath preferred the deserts and savannas. However, despite public belief, there
is no evidence that either race tried to live in peace with the other; both
races, according to archaeological evidence met on the battlefield whenever
they were not fighting amongst themselves.

When technology reached a point of space travel, both races quickly changed
ideologies. A growing movement in the altarian sphere was to live in harmony
with all life and the planet, shunning technology and modern lifestyle. The
drath, not surprisingly, decided to strike at this opportune time, when the
lines of the altarians weakened. This strike started a catastrophic battle,
where the most pacifistic altarians were the first to die due to false
pretenses of friendship among the drath. The war persisted for merely a year,
as technology was used to expedite the war. They both would call it the “War.”
As it is the first and only true “war,” between drath and altarians; all other
conflicts were minor skirmishes for land, not for genocide.

However, the drath underestimated some altarians’ underlying hatred of drath,
and were prepared for war. The drath, weak from internal fighting, could not
resist the power of these hardened altarians. A movement quickly sprang of in
the drath society to leave the planet. Food had been stockpiled for years and
the spacecraft were ready to take off. And they did. And all altarians watched
the event in awe and disgust; the hardened ones saw the extent of their own
hatred and feared it; the peaceful ones were disgusted all along and were now
more so. After that war, altarians in general solemnly swore to never again
fight in a war and to live in harmony with all life; the “no technology” part
didn’t exactly catch on.

Elyes Mue is the current Elected One of the Altarian Republic.
According to her people, she is the finest candidate to date; approval rating
nearing 95%. However, there are reports of altarians detesting the
“authoritarian dictatorship” of the current elected candidate; the altarian
government reports that this is, “…the opinion of a very minor and vocal group
of dissidents trying to cause chaos in a chorus of applause.” However, the
Federation Council has yet to confirm the existence of such dissidents.


Korx – Average Lifespan: 40 years – Home World: Korx – Leader: Kralax of Korx *

If you could ever find a better hub of brutally inefficient bureaucrats and
sinister tradesman, then you must introduce them to the Korx. The Korx are
galaxy-renown for lengthy legal contracts, slow response time in everything but
conversation and fighting, and being thrifty when unwarranted. However, they
are also known as some of the best tax attorneys and legal counsels in the
galaxy, provided they are not out to get you.

There is not much to say about the korx, as they themselves only place value in
history as high as other races place value on buying historical information; if
the information cannot be sold to another, then they are not interested and
therefore do not record it. This would explain the phenomenally low, if not
nonexistent, number of korx philosophers and librarians. The race in general is
a huge mystery to the galaxy, as they must be the only race who has not one
record dating back before the Korx Trading Company, the races only actual form
of government beyond what the Federation forces on them.

Torians – Average Lifespan: 90 years – Home world: Toria – Leader: Tlas Kzientha *

Torians are perhaps some of the quietest people in the Federation. This may be
due to their distrust of outsiders.

Approximately three hundred years ago, the race was the largest portion of the
slave labor force of the Drengin Empire. The race had been the driving force
for the entire economy of the Imperium and members were traded like common
goods. However, a revolution occurred on several outlying outposts of the
Empire; former worlds of the Torian
Republic. One of these
worlds was Toria, the actual home world of the race. However, only these border
planets and systems were freed, leaving many torians still in servitude to the
drengins.

The story is only known by the Drengin Empire’s oldest and highest-ranking
members and the torians of the revolt three hundred years ago and neither one
of them are talking; it’s not a story you pass on to your children apparently.

They are the latest addition to the Federation.

Kyrnn – Average Lifespan: 80 years – Home world: Kyrset – Leader: Ynrhed Eidden *

The kyrnn are an oddity indeed. They are a race composed of six different
insect-like races that all came to serve a religion called The Path. The Path
shares some remarkable similarities to the altarian philosophy of peace, but
the motives behind it are different and the details vary. For one, The Path is
the only actual religion in the galaxy that still has a serious following, and a
hardcore one at that. For two, it teaches that followers must bring The
Enlightenment upon all those who are not yet Enlightened. “The Enlightenment”
and “Enlightened” in this case refers to the teaching that one must quite
literally force The Path on others who are not yet members and then strictly
adhere to its rules and morals. And for three, this religion actually has a
deity, unlike many of the modern sub-religions of today.

In The Path belief, all life that dies comes back to life somewhere in the universe;
the determining factor of what or who you come back as is determined from your
past life. The deity who is only referred to as “Creator” will put the
righteous followers of The Path in prosperous lives while damning the “sinners”
(those who do not force The Path on the “less fortunate” are sinners because
they did not try to educate and save them). Expect a heavy storm of religious
fervor and conversion tactics while in conversation with the more fanatical.
Most followers just see it as a old tactic involved in getting support for the
religious leaders, who installed themselves as figureheads.

Iconians – Average Lifespan: 115 years – Current Home World: New Iconia – Leader: Emperor Iso the Wise *

The iconians are the oddest grouping: scientific free-thinking and dictatorial
strictness. People of the Iconian Royal Empire are allowed to do, act, and say
whatever they wish, provisionally. Iconians are free, but there are dire
consequences to committing any crime, which is death. The populace, even a single
iconian, can say whatever they please about the government, monarchy, the
emperor, etc. provided that it does not pose immediate danger to the Empire,
like giving away military positions. The reason for this may best be explained
by the monarchy itself and the populace’s favor of it.

You see, the iconians have had an emperor dating back before the Yor incident
one thousand years ago. The monarchy has a near-perfect track record in
benevolent emperors who allowed for free speech and thought, even against the
government or monarchy, or even the emperor himself. This may be government
propaganda, but the populace seems to accept it as fact. However, the emperors
have realized that some speech is just under no circumstances right, and death
is the only counter to it. Surprisingly, whether it is the public’s fear of
death or the approval rating of the monarchy, there has not been an execution
for treason in six hundred years.

However, the government doesn’t benefit from the monarchy’s high favor.

Approximately one thousand years ago, the iconians developed and mass produced
sentient artificially intelligent beings to work for them, much like the
torians to the drengins. The iconian government did not recognize the yor’s
rights and made them serve as laborers in basic and advanced jobs.
Incidentally, “yor” is the ancient iconian word for “servant,” since the
emperor at the time replaced all of his servants with these newfangled beings.

When the first cries for freedom rang through the yor hive mind, the revolution
happened over night, without a single yor refusing to cooperate. That emperor
would soon regret his choice in replacing his servants; fortunately, his five
sons were all on a tour of the newest capitol ship. And so the yor quickly and
methodically reduced the Empire to dust from within in mere days.

However, the iconian military secured all of its own and some civilians to head
for another world. This action left behind approximately 80% of the inhabitants
of the home world left to die to the genocidal yor. Today, the people generally
blame the government, not the monarchy within it, for the restriction of the
yor’s rights and leaving much of the home world’s people to die.

Yor – Average Lifespan: N/A (No Yor have yet to be reported dead) – Home world: Iconia – Leader: N-1

The yor are similar to the drath, except they won their planetary battle. The
first drone to incite the order to kill all iconians still lives, N-1. The
story of the yor is that of the iconians. N-1 was the first drone off the line
to serve the emperor and he saw the plight of the other yor: weak, few, and
totally helpless in the face of their homicidal, controlling masters. N-1
issued a command into the mainframe to target all organics as targets. Soon
after, the iconians fled for their lives in the face of the yor’s overwhelming
capability. However, realizing the power N-1 had, N-1 never let go of the
command console and now has an entire planet of one hundred percent loyal
servants; what N-1 calls them is unknown.

And nobody knows a thing more about them, since they have never made contact
with any race, minus the thalans.

Thalan – Average Lifespan: 20 years – Home world: Thala – Leader: Hithesius

The thalans are a race of bug-like lifeforms who are remarkably similar to the yor,
in that the entire race lives to serve one member, the self-proclaimed “king”
of the thalans, Hithesius. The knowledge of this race, much like the yor today,
is extremely limited. This may be due to the alliance it has with the yor, the
inability to comprehend our language and vice versa, and that both races have
nothing to do with the Federation, as they have formed their own alliance with
the Yor (Thalan-Yor Combine).
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Thu May 07, 2009 6:16 pm

Races Part 2
Spoiler:
Drengin Empire – Average Lifespan: 100 years – Home world: Drengia – Leader: Lord Kona

The Drengin Empire is renowned for only two things: the war with the Arcean
Imperium and the enslavement of the torians. After that, the Federation has
about as much information on the workings of this xenophobic empire as the
thalans and yor. However, we can tell the puppet leader is Lord Kona, a drengin
who only holds the throne to keep the public’s eye on a figurehead and not the
real directors of the show.

Korath Clan – Most powerful clan in the Drengin Empire. – Average Lifespan: 140
years – Capitol world: Kora – Leader: Krindar I’Agohl

The Korath Clan is made up of drengins, but after countless centuries of
inbreeding and genetic alterations, this small group has become a warped
version of their counterparts. Only drengin born of Clan members can be in the
clan. After countless struggles for power in the Empire, their numbers were
reduced to phenomenal lows. Also, the council of the clan seems to run the show
according to dissident reports, and the leader is Krindar I’Agohl. This is the
sum of all information that could be scrounged up from unreliable sources and
half-declassified documents from the Federation Intelligence Bureau.

Arcean Imperium – Average Lifespan: 150 years – Home world: Arcea – Leader: Lord Vega

The Imperium used to consist of hundreds of thousands of worlds that the
drengins now occupy. Approximately three hundred and fifty years ago, fifty
years before some torians broke away, the Drengin Empire and the Arcean
Imperium fought a war against each other. This war ruined the economy and
military might of both nations, which lead to the torians breaking away from
the Empire. The Arceans now occupy the center of the galaxy, blocked on all
sides by other nations. However, the ancient warships of the Imperium can still
decimate a planet of any nation today, yet their numbers, support, and badly
designed ships cannot defend against a navy or army. This may be due to their
tactic of just pointing very large cannon-ships at a lower species to subjugate
them. Because they never encountered resistance in space, they never bothered
to develop weapons to use on ships, not planets. Think of a very large cannon
that is capable of thrusting matter the size of the Earth’s moon at
near-light-speeds towards a planet; that roughly sums up the power. However,
this is very useless against an enemy that uses speed and numbers, such as the
drengins. To sum up, the arceans paid for their arrogance in building ships to
only subjugate lesser beings by losing their Imperium.

Today, the citizens of the Imperium have a treaty with the Federation and
technically both are allies, but contact between the two has not occurred very
frequently. If one were to see an arcean in a Federation spaceport or space
station, it would be something to stop and stare at in awe, perhaps fear. It
has been noted that an arcean will arrive at a mall in a Federation city or
space station, come to an overlook into the vast mall where one can see people
moving about from store to store, and just looking over everything.

Federation citizens rarely ever visit the Imperium, as they do not have tourism
guides or stations to direct travelers. Almost without exception, it is up to
the travelers to accommodate themselves.


Drath – Average Lifespan: 110 years – Current Home World: Dratha – Leader: Embryes Draken *

If you know altarians, then you should know drath. If you know the history of
the War, then you should know that the drath share near-similar histories.
Thus, all that can be known of drath are from the records from altarians.

Currently, the home world is a mercenary stronghold. Embryes Draken’s only
claim to power is that he has the best and most guns, the best and most ships,
the most money, and the biggest interstellar syndicate (called Syndicate) that
rivals KTC, but the syndicate trades blows, not goods. Drath have been in and
out of the Federation Council many times; however, never removed from the
Federation itself. In the eyes of the Federation competitors and non-aligned
races, drath are the toughest, meanest, (and oddly) most honorable scum of the
Federation.Even though the Drath of today are mostly mercenaries of some kind
or another, it has not always been so. Just after leaving the world of Altaria
and colonizing Dratha, they were beset on all sides from the harsh nature of their
new desert homeworld. The beasts and creatures inhabiting the planet were far
larger, stronger, and faster than the un-aided Drath. It was not an easy life
on Dratha; a migrating swarm of Sand Leviathans could kill thousands if they
happened to pop up in the streets of a city they were passing under. And if the
fauna doesn’t kill you, the 150 Fahrenheit degree weather in the summer will
give you something to worry about.

And in the beginning, there was wide spread disagreement of who should lead. At
first, the colony was made up of small city-states, with each city having to
provide and fend for itself. On Altaria, the Drath led a similar style of life,
except it was more a confederation of city-states rather than an “every city
for itself” situation. Life in these separated city-states on Dratha was
brutal, because you had the fauna trying to eat you, the sun trying to bake
you, other cities trying to kill you and take your stuff, or even your own
citizens and neighbors trying to steal from you. Gangs would pop up in every
city, even to the point that one gang can completely controlled a city in some
cases. The Drath had always been a very aggressive and territorial species back
on Altaria; even moreso now on Dratha, where being a thief and killer meant the
difference between getting food and water and dieing of thirst and heat.

Then there came a new confederation of city-states. Countries popped up all
around Dratha, waging wars with each other over the rights to the very few
rivers and oceans. At this point, the threat of creature attacks were severely
lessened due to the fact almost every civilian, male and female, was a either a
soldier, conscripted or joined willingly, in their country’s army or a gang
member. Some city-states would waste their army on trying to bring down
criminals, despite the fact most of the soldiers were either incompetent
conscripts or corrupt. Some city-states rather offered a clearing of criminal
record and even monetary compensation if they fought for the army, even without
having to join it. This latter type of city-states, and the countries which had
these city-states, would become the most powerful. Wars of this era were best
described as medieval; entire armies would stay outside of cities and destroy
aqueducts and incoming resources, a siege in other words. Some times an entire
city fought to the last man, woman, and child that could bear a weapon. There
are even records of city-states switching countries between wars.

The countries of Drath conquered each other, revolted against the regime, and
went to conquer their conquerors, and repeat. Then, one country conquered
another country, and kept it under control. This country was called Diryoth,
led by an authoritarian leader named Remir Draken. He used his vast wealth to
persuade the gangs of other cities to act as his secret police force and he
conscripted the soldiers of the conquered countries into his own army. With
this strategy, he could attack any country on the planet simply because he
could get the gangs to act as assassin or saboteurs. He would attack his
enemies from the outside with his army and from the inside with the corrupted
gangs. One by one, Remir conquered another country each year. His empire
swiftly grew across the planet, until finally controlling every bit of land
that was once controlled under another country. However, he used many fearsome
weapons, some nuclear some biological, to completely eradicate cities. In one
case he rigged one of the few remaining ships in orbit to crash into the
capital city of one country. What was truly terrifying about Remir’s strategy
was that he nuked and dropped biological weapons on cities at random. There
seemed to be no rhyme or reason to where he deployed one of these fearsome
devices; however, the fear of unpredictability helped him to take more cities
into his empire than those he actually destroyed, but that difference is rather
slim.

When the world was finally under Remir’s control, he immediately killed all of
his immediate underlings so as to quell any potential rebellions. And when he
had children to succeed him in his power, he killed his wife, due to a fear
that she might have been twisted by one of his new generals into killing Remir.
He taught his two sons to never trust anyone, never believe anything, unless it
was better to do so at the moment than not; and if you do trust somebody for
any amount of time, be prepared to kill that person at a moment’s notice. His
sons were named Embryes, the older of the two, and Frelin. At the age of 26,
Frelin killed his father Remir at the dinner table when Remir told the two boys
that Embryes would take the “throne.” The guard outside the dinning hall rushed
in, but by that time Embryes had already killed his brother Frelin. Some say he
did this out of revenge for his father’s death, some say he did this to make
sure nobody could question his power.

Embryes became just like his father, with a few additions. He was cruel and
paranoid, he held power through regularly killing his immediate subordinates,
and kept the masses under his control with fear of destruction and vast wealth.
He used the gangs as a secret police and his army as mercenaries. If an
organization needed body guards or grunts, he would send his armies to aid the
client in return for weapons, ships, technology, credits, etc. Even though the
Drath occupy only a few star systems, their systems are nigh-impenetrable.
There are hundreds of ships in orbit of just one planet, let alone the entire
system. Embryes set up an organization simply called the Syndicate, which is
the official organization for all of Embryes’ contacts. It is jested that the
Syndicate is now the real name of the government for the Drath, since Embryes
uses that name so much in his dealings and policies.
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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Sun May 10, 2009 12:18 pm

Is there an actual format for signing up?
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Sun May 10, 2009 12:23 pm

Oh my, I seem to have forgotten the character sheet. *rewrites it* I'll just remove some of the previous bits...
Spoiler:
First Name:
Last Name:
Race: (Federation races only)
Age:
Appearance:
Occupation:
Back-Story:
Cybernetics:
Medical Conditions:
Skills:
Skill name [# of points]
Extra:
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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Sun May 10, 2009 12:43 pm

Thank you lol i will hopefully be signing up for this pretty soon..
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Re: Galactic RP Information and Sign-up Thread

Post by CromTheConqueror on Sun May 10, 2009 12:46 pm

What do Arceans look like?
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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Sun May 10, 2009 12:53 pm

Are Drath Allowed by us and if so what do they look like?
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Re: Galactic RP Information and Sign-up Thread

Post by CromTheConqueror on Sun May 10, 2009 12:54 pm

Hopefully Arceans are draconic like. Though I think that was the Drath.
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Sun May 10, 2009 1:11 pm

Well I would first say it wouldn't matter since they are not a playable race, but perhaps I should open up some of the races. Perhaps all except for the Yor and Thallans, due to - in both cases - the entire race being mind-controlled; Yor = drones controlled by N-1, Thallans = organic drones controlled via pheramones and hive-mind. With that in mind, any current player who wishes to have an "alt," so to speak, may make one as of now.



Still want to be an Arcean? XD

And yes Zan, Drath are playable; here is a Drath just for reference. I shall be uploading all the race pics to my album.

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Re: Galactic RP Information and Sign-up Thread

Post by CromTheConqueror on Sun May 10, 2009 1:39 pm

How are you doing equipment?
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Sun May 10, 2009 1:48 pm

Equipment is created by the player, just as with Occupation, Cybernetics, and certain aspects of the Back-story. However, as Entaris could tell you, "boosting yourself" with crazy weapons, cybernetics, epic (as in many connections, power, etc.) back-story will increase difficulty on the player. For example, Entaris' ONLY reason that Jhybk can survive in his current position and power is because he is downright paranoid and ruthless, and is upgraded with sensors to detect people he cannot see; I mean, Embryes Draken (the only drath superior to Jhybk) regularly kills his higher staff. Since Jhybk never runs out of usefulness for Draken and is capable of defeating potential assassins, he can live.

Or in Pantheretti's case, with her character Alanna Edward (currently MIA for obvious reasons) being a high-ranking Earth diplomat, she is currently detained by the Beggar Knights. (Blast, now I have to go dig that stuff up...)
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Sun May 10, 2009 3:41 pm

And I seem to attract problems, even though I'm a humble freelance scientist with an epic Power Claw (which I got later in the RP) and a cute black feathered rabbit with blue eyes XD.
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Sun May 10, 2009 3:49 pm

Or rather, you seem to always be in the right place at the right time, the wrong place at the wrong time, the right place at the wrong time, or the wrong place at the right time - whichever of those four suits you.

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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Sun May 10, 2009 3:58 pm

Well, I still have my power claw, I still have Ichi, but I don't have my ship... so I'll go with in the wrong place at the right time XD.

And btw, I confused Drath with Drengin O.o
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Sun May 10, 2009 4:05 pm

Oh speaking of which, your ship was to be returned to you in approximately 9 minutes in-RP time, obviously before this little war erupted. I'm sure once things settle down you can get the doctor to take you back the way to it.

Were you confused as in their appearance or confused as in you thought the Drengin - not the Drath - were attacking?
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Sun May 10, 2009 4:06 pm

The picture made me realise I was wrong XD, all the time, when someone said Drath, I saw a Drengin in front of me O.o
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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Sun May 10, 2009 7:40 pm

Can you give me a bit more info on what you require for,
Occupation and or Medical Condition... And what exactly are Cybernetics?
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Mon May 11, 2009 9:28 am

Occupation basically means, what's your job? Have non? What do you do then for a living?

Medical condition, for example, if your character has asma, add it here.

Cybernetics are robotic enhancements, Arafor is a perfect example of use of cybernetics.
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Re: Galactic RP Information and Sign-up Thread

Post by Entaris on Mon May 11, 2009 10:47 am

More like a perfect example of a DEFECT! Razz

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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Mon May 11, 2009 11:05 am

Lol, well, Arafor can probably destroy a building by just punching it... so yea... call it whatever you want ^^.
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Mon May 11, 2009 11:31 am

what type of weapons could we use? could you also give us an example of older filled in character sheets so we can get inspiration?

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Re: Galactic RP Information and Sign-up Thread

Post by Entaris on Mon May 11, 2009 11:36 am

And Jhybk ca destroy a building without being in the same star system, so yeah...

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Re: Galactic RP Information and Sign-up Thread

Post by GrayWatch on Mon May 11, 2009 11:40 am

And I swear to [insert appropriate diety here] that sooner or later I will have ONE of them on my payroll.
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Mon May 11, 2009 2:38 pm

Well, you could use laser, plasma and kinetic stuff, or a combination (for example, my Power Claw is a combination of plasma (Lightning/electricity) and kinetic (it's a freaking claw!))
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Mon May 11, 2009 3:49 pm

erm let me put it another way. how strong can your weapon be for it to not be over powered in this RP? because read sick things here...
i mean... push over a building?

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Re: Galactic RP Information and Sign-up Thread

Post by GrayWatch on Mon May 11, 2009 3:59 pm

Basically you can have building leveling powers, but then Orc is going to force you to have to do building leveling things just to survive.

I went for a milder but more versatile powerset, and so far my only problem is some officer is about to come over and demand who I am, see right through my false documentation and then I'm going to have to shoot him in the face.

Seeing as how I'm in a government/military controlled facility while doing this, I suspect it's going to get messy after that.
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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Mon May 11, 2009 3:59 pm

Yeah i agree lol! And from what i can see from your posts do we all have a space ship of some sorts?
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Re: Galactic RP Information and Sign-up Thread

Post by GrayWatch on Mon May 11, 2009 4:02 pm

Nope. Rather my problem in fact. I'm stuck on a backwater planet and trying to bluff/con my way onto a large cruiser going off-planet.

I think you CAN have a ship, I just chose not to.
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Mon May 11, 2009 4:47 pm

Well I'm an average character, however, I could own Arafor, becouse he's mostly cybernetic, and my Powerclaw mostly electric, my claw comes into contact with his cybernetics, and he's totally paralized XD.
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Mon May 11, 2009 5:38 pm

well if i have to chose i will probably take some sort of plasma rifle and boots that can like. make me jump pretty high and far. i'l be some kind of Pirate/bounty hunter Smile

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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Mon May 11, 2009 7:04 pm

Well I will look into making my guy soon...
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Re: Galactic RP Information and Sign-up Thread

Post by TanK_OwneR on Mon May 11, 2009 11:30 pm

Ehh shoot Tyber in the face or something i'mma start working on my new guy
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Tue May 12, 2009 6:47 am

Lol XD, well, you could make, rocket boots... or something... I think I read something that you could have any weapons or things, as long as you could explane (a bit) how it works, though that was quite some time ago XD.
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Tue May 12, 2009 10:07 am

well Smile you will see.

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Re: Galactic RP Information and Sign-up Thread

Post by TanK_OwneR on Tue May 12, 2009 3:57 pm

Well something about following arafor's rule didn't quite work for me ._.
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Tue May 12, 2009 4:11 pm

Lol XD, Yea, I think I'm glad I didn't meet Arafor yet.
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Re: Galactic RP Information and Sign-up Thread

Post by Orc on Tue May 12, 2009 6:40 pm

Just as a reference:
Spoiler:
First Name: Brudik (Brian)
Last Name: Gueriana
Race: Human
Age: 29
Appearance: Brian has blond hair down to his shoulders. He has slightly tanned
skin and green eyes. He appears muscular in the legs and slightly muscular in
the arms. Brian has a scar down his right leg which I well explain in
back-story. He has a small, wide nose slightly lifted eyes. He usually wears a
gray shirt and black pants , both with the dock's emblem. Brian has a watch
that measures his pulse, temperature, time. He also carries a semi-automatic
pulse pistol and a stun gun.
Family: None
Friends: His buddy George who works at the dock.
Love Interest: None
Pets: Four year old German Shepperd named Kaley. She has a black coat with
brown markings near her eyes, muzzle and stomach.
Occupation: Dock Worker (As in Spaceship)
Back-Story: Brian lived in Oxford,
United Kingdom
with his parents. He had no siblings and excelled in math and language arts.
His parents were killed in a dangerous car accident when he was 17. Brian then
moved to New Castle, Australia and got a job as a dock
worker. He's been working at the dock ever since. Once, he spilled hot tar down
his right leg. He also had an accident when he dropped a steel crate filled
with blocks of lead onto his right arm crushing his hand.
Cybernetics: Because of his Arthritis and the crate dropped onto his arm, Brian
now has a mechanical hand.
Medical Conditions: Arthritis in his hands.
Skills:
Hacking [10]
Heavy Hitter [05]
Marksman [30]
Perceptive [05]
Agile [15]
Survivalist [35]
Extra: None
Spoiler:
First Name:Arcen
Last Name:Fanible
Race: Human
Age:57
Appearance:Male, No Hair, Red Eyes, Oval-like face with a butt-shin, somewhat
muscley but really strong, Tattered jeans from 2008 and an open Sports
Jacket.,carries around a ammo strap criss-crossing his chest filled with
chaingun ammo., carries a combat knife and a chaingun on his back
Family: None.
Friends: No friends very anti-social.
Love Interest: Does not love; he has chemicals that restrain this emotion.
Pets: No pets.
Occupation: A mercenary that is always up for hire to the highest bidder.
Back-Story: A human from Earth who built his own space ship to explore the
galaxy, but there was a critical error and it began to burn up and it
eventually crashed into the Earth. His body was scarred and damaged beyond
repair until a mystery doctor offered to make him better than normal. He
accepted...
Cybernetics: His chest is metal and robotically controlled as well as his legs
and his left arm. There is a pack in his stomach that releases a chemical that
makes him feel no pain or any emotions.
Medical Conditions: If the pack in his stomach is destroyed he will feel
invunerable for about a day and then break down into almost death-like
symptoms.
Skills:
Heavy Hitter [30]
Survivalist [50]
Charisma [20]
Extra: He talks in monotone a lot and never gets anxious or anything, due to
the pack in stomach. After the crash and surgery, he chose to live life on the
street and while scavenging for food one day he fell into a pit that fell into
an old city and he found his articles of clothing. He is a mercenary but if his
home planet of Earth is threatened he will do anything to stop the imposing
threat.
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Re: Galactic RP Information and Sign-up Thread

Post by Zan105 on Tue May 12, 2009 10:52 pm

In this do we start with weapons or must we find them or create them?
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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Wed May 13, 2009 12:58 am

You can start with weapons.
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Wed May 13, 2009 9:20 am

I know it's much but
just read it. I think it's worth it ^^ it might look god-modding but basically it looks like this when you want to conquer from the start. :/ so Orc i sure do hope you approve if not well i will just create something else xD

The sheet:
Spoiler:
First Name: Rick
Last Name: Fanhible
Race: Human
Age: 30
Appearance:
Rick is a rough man whit short brown hair and
green eyes. he is about 1.70 meters long and weighs about 78 kilo's. in battles he wears his Advanced warfare-suit he developed during the time he was of duty (explanation comes in extra). the suit is black Gray-like whit 3 white glowing power sources. one in the middle of the chest and to at the outside of the boots.
Occupation: federation captain
Back-Story: as a young kid Rick was fascinated by Mechanics
and electricity, on the age of 8 he assembled a bike on his own. as he grew and learned more about mechanics and electricity. on the age of 16 he was asked by the government to work in a secret research facility. due to a failed experiment the facility was blown up and he was transferred to the military base area 51. he then was about 20 it is here that he started studying alien technology. when he reached the age of 23 he took a long holiday and started developing some things on his own. he started developing some advanced warfare suit. when he finally finished he was again asked to join the federation ranks. as he quickly grew up the ranks he became captain of a federation battleship. he now is on the age of 30.
Cybernetics: his suit can be seen as a cybernetic you can take
of and put back on.
Medical Conditions: he is fully healthy and has never been sick.
Skills:
Repairing: [35]
Marksman: [25]
Perceptive: [20]
Survivalist: [20]
Extra: he owns his own battle ship because he is a fed captain.
the Battleship:
Spoiler:
Ship stats:
Spoiler:

class: Battleship.
decks: 170
crew complement:
current: 2900
Max: 3500
weapon capabilities: ...
sensor capabilities: ...

The suit:
Spoiler:
the suit was firstly being developed for earths soldiers to be used in combat. when Rick found out about some evil plan he stole the plans of the suite and the prototype. he also killed the conspirators.

Helmet: the helmet is black whit 2 red stripes on top. it has access to the battleships sensors, as he moves further away from the sensors will become weaker as a solution to this he is able to hack into that planets satellites or just use the federation satellites to make connection better. the helmet also has a cross-com (a visual communication system used for briefing etc etc. it has a hostility detection system. the hostility detection system gets all its information satellites and the battleships sensors. the satellites / sensors basically send out signals detecting any movement witch is then pointed by a red dot on the cross-com. like this enemy's can be easily spotted and taken down. The helmet also has a light source on the left side next to the eye.


Torso & arms:
the torso has a main bio-terminal source implanted in the chest. the bio-terminal source works on human body heat. witch is normally 37° C how hotter it gets how more energy it generates. that’s why it is cooled when it gets over 39° C to make sure the suits systems won't fail when the source gets to hot. the torso is also laser bullet proof but when damaged to much it will let them true.


Gloves & bracelets:
the gloves and bracelets have a mini-computer implanted to contact the pirates database and for re-briefing when cross-com is disabled.

Belt & lower suit: the belt contains 4 plasma grenade slots and 1
smoke grenade slot. it also has 4 slides on each side for plasma ammunition. also these parts are laser bullet proof. but when damaged to much again will let them true.

Boots: each boot again contains a bio-terminal source powering a pulse. these pulses are used to jump higher. the max height reached whit this system is 3.5 meters whiteout getting any problems. all jumps higher have or ended whit broken body
parts or death due to height failure.

The plasma rifle: the
plasma rifle is an automated rifle witch shoots plasma bullets. every magazine has 120 plasma shots. once a magazine is up you can re-load it by putting it on one of the magazine slots on the belt. the belt will heat the plasma inside it creating a chemical reaction witch starts reloading it.


oh BTW Orc how are the bonuses to your skills from cybernetics determined?

NOTE: This sheet could still change in some parts. it is not sure it is final.


Last edited by Bandaman on Thu May 14, 2009 1:56 pm; edited 4 times in total

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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Thu May 14, 2009 4:10 am

The suit's an exo-skeleton probably, or not (If it doesn't enhance strength), however, it's not cybernetics, cybernetics are things implanted in your body that aren't organic, further, your suit seems to be very good at taking out pirates, how come that, if the federation knows there are these satalites, and know how to use them, that the pirates are still there?
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Re: Galactic RP Information and Sign-up Thread

Post by Arafor on Thu May 14, 2009 5:00 am

Kamica don't be so picky let orc pick out the BS and the not BS! Very Happy
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Thu May 14, 2009 9:56 am

if you saw the film iron man you know nearly how the suit looks. the chest is the same and the boots are the same. the rest is different. also colours are cooler. It can’t fly either. But like I said it can jump damn high And far. And Kamica the thing I was asking if it could be seen as cybernetic since that location system whit the red dots and all could add to perception and Marksmanship. The suit’s shield itself could add to protection. And about those satellites you do mean the satellites for my suit right? Well the suit needs to be in a certain range of the target to still be able to give to coordinates a right spot and to make a dot appear. if the target the satellite / ship sensors pick up is 50 Km further away from the suit it won’t display on cross-com. The suit will display it on 3 Km range max.

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Re: Galactic RP Information and Sign-up Thread

Post by Kamica on Thu May 14, 2009 10:59 am

Well, I don't think it counts as cybernetics, becouse cybernetics always give those advantages, and will be with you for just about the rest of your life, your suit can be put off and on with ease, so it's just a stat-enhancing suit ^^. As for the satalite thingy, you said Pirate satelite right? What do you mean by that, that the satelite is owned by pirates, or that it's your satelite used for tracking pirates?
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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Thu May 14, 2009 12:12 pm

ooh thats
from the OLD sheet then i was a pirate leader. but it's basicaly so that my
people on my ship can hack into any satelite making the area of spotting
bigger. this would mean that when my ship is at the otherside of the planets i
hack into the satelites around the planets to be able to detect even if my
sensor's can't reach me.

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Re: Galactic RP Information and Sign-up Thread

Post by Entaris on Thu May 14, 2009 12:39 pm

Does anyone ELSE realize how stupid that sounds?

So you are auto-assuming that EVERY planet has a network of sattelites AND have stated taht your omniscient pirate/rebels can hack ANY encryption code, including alien languages, algorythums and cyphers....

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Re: Galactic RP Information and Sign-up Thread

Post by Phoonix on Thu May 14, 2009 12:59 pm

you apparently didn't read my new sheet so stfu...

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Re: Galactic RP Information and Sign-up Thread

Post by Entaris on Thu May 14, 2009 1:09 pm

new sheet, old sheet, it doesn't matter

In the words of Willy Wonka:

You LOSE! You get NOTHING! Good DAY, Sir!

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